Post by elijin on May 10, 2009 19:18:00 GMT 8
From Adventurer's Vault - pg 199
A rogue might find potent hide armor in an ogre’s horde, but she wears leather. The holy symbol taken from a fallen foe has formidable power, but the party’s cleric of Pelor doesn’t feel like clutching a symbol of Vecna as he prays. The Transfer Enchantment ritual helps you to customize magic items by moving enchantments from one magic item to another.
Transfer Enchantment
With great care and concentration, you carefully strip
magical power from one object to imbue it in another.
Level: 4
Component Cost: 25 gp
Category: Creation
Market Price: 175 gp
Time: 1 hour Key
Skill: Arcana (no check)
Duration: Permanent
You transfer the magical qualities (properties, powers, and enhancement bonus) of an enchanted item into another object. You must maintain physical contact with both items for the duration of the ritual. The receiving item must occupy the same magic item slot (head, waist, armor, and so on) and be the same type (wand, rod, weapon, and so on) as the original item. The enchantment to be moved must be valid for the receiving item, so that you cannot transfer ranged weapon properties to melee weapons, cloth-only
armor properties to chainmail, and so on.
You can transfer an enchantment to an item that already contains a lower-level enchantment, but the receiving item’s previous magic is lost. For example, the enhancement bonus and power of a suit of +1 barkskin hide (5th level) could be placed into a suit of
+1 curseforged scale (3rd level), but the scale armor’s existing power is lost in doing so. You cannot transfer an enchantment to an item that already has a higher level enchantment.
A rogue might find potent hide armor in an ogre’s horde, but she wears leather. The holy symbol taken from a fallen foe has formidable power, but the party’s cleric of Pelor doesn’t feel like clutching a symbol of Vecna as he prays. The Transfer Enchantment ritual helps you to customize magic items by moving enchantments from one magic item to another.
Transfer Enchantment
With great care and concentration, you carefully strip
magical power from one object to imbue it in another.
Level: 4
Component Cost: 25 gp
Category: Creation
Market Price: 175 gp
Time: 1 hour Key
Skill: Arcana (no check)
Duration: Permanent
You transfer the magical qualities (properties, powers, and enhancement bonus) of an enchanted item into another object. You must maintain physical contact with both items for the duration of the ritual. The receiving item must occupy the same magic item slot (head, waist, armor, and so on) and be the same type (wand, rod, weapon, and so on) as the original item. The enchantment to be moved must be valid for the receiving item, so that you cannot transfer ranged weapon properties to melee weapons, cloth-only
armor properties to chainmail, and so on.
You can transfer an enchantment to an item that already contains a lower-level enchantment, but the receiving item’s previous magic is lost. For example, the enhancement bonus and power of a suit of +1 barkskin hide (5th level) could be placed into a suit of
+1 curseforged scale (3rd level), but the scale armor’s existing power is lost in doing so. You cannot transfer an enchantment to an item that already has a higher level enchantment.