Post by elijin on Mar 26, 2009 2:42:07 GMT 8
Have decided to go slow with a simple character to know more about the basics of 4e before I go munchkin with the warforge ;D
References:
Player's Handbook II - PHB II
Martial Power - MP
Adventurer's Vault - AV
Adventurer's Vault 2 - AV2
Gond Oremighty(pronounced "Ore-mighty")
Character Race : Goliath [PHB 2]
Character Class : Fighter
Alignment : Good
Gender : Male
Age : 17
Size : Medium
Height : 7' 5"
Weight : 300lbs
Hair : Bald
Eyes : Grey
Character Level : 11
Paragon Path : StoneBlessed
Epic Destiny :
Known Languages :
Common, Giant
Attributes
Str : 20 (+4)
Con : 20 (+4)
Dex : 13 (+1)
Int : 11 (+0)
Wis : 15 (+2)
Cha : 9 ( -1 )
Vision : Normal
Health
Hit Points : 105
Bloodied : 52
Healing Surge : 26
Surges / Day : 14 = 9[class] + 5[con mod]
Armor and defense
Armor Class : 28 = 15[10+half level] + 9 [Bloodiron Layered Plate Armor] + 2[Enhancement] + 2[Hammer Shield Heavy Shield]
Fortitude : 25 = 15[10+half level] + 2[fighter] + 5[constitution] + 1[Cloak of Walking Wounded +1] + 2[from Shield(feat)]
Reflex : 19 = 15[10+half level] + 1[Dex] + 1[Cloak of Walking Wounded +1] + 2[from Shield]
Will : 19 = 15[10+half level] + 1[Goliath] + 2[wisdom] + 1[Cloak of Walking Wounded +1]
Resistance:
Special Armor Class Notes : When you hit a target, you gain a +2 item bonus to AC against attacks from that target until the end of your next turn.
Special Save Notes :
Combat Statistics
Initiative Modifier : +8=1[Dex] + 5[level] + 2[Warlock Buff]
Special Combat Notes :
Weapons
Melee: Bloodclaw Craghammer +2[AV]: +15 vs AC [+5 Level][+5 strength][+2 proficient][+2 enhancement][+1 Weapon Expertise feat(MP)][+1 Fighter Weapon Talent];
Damage 1[W]=1d10+11 [+5 strength][+2 enhancement][+2 Weapon Focus feat][+2 Iron Armbands of Power(AV)]
Versatile, Brutal 2 (Hammer 12 Ib)
Item (Properties)
Bloodclaw: +2 to Atk & Dmg; +2d6 on Crit
Power (At-Will): Free Action. Use this power before making a melee attack on your turn. You take damage up to a maximum of the weapon’s enhancement bonus (a +3 weapon deals up to 3 damage to its wielder). This damage cannot be reduced or prevented in any way. If you hit, increase the damage your target takes by double the amount of damage you took, triple if you are wielding the weapon in two hands.
Range: Superior Crossbow[AV]: +8 vs AC [+5 level][+1 dex][+2 proficient];
Damage 1[W]=1d10+1[+1 dex] Range 20/40 ; 1 quarrel of bolts (x20)(6 Ib)
Powers
At-Will :
-Cleave (MP) :
Fighter Attack 1
At-Will ✦ Invigorating, Martial, Weapon
Standard Action, Melee weapon
Target: One creature
Attack: +16 vs. AC
Hit: 1d10 (1[W]) + 11 damage and an enemy adjacent to you takes damage equal to 5[strength modifier]
Increase damage to 2[W] + Strength modifier at 21st level.
-Tide of Iron (MP) :
Fighter Attack 1
At-Will ✦ Martial, Weapon
Standard Action, Melee weapon
Target: One creature
Attack: +16 vs. AC
Hit: 1d10 (1[W]) + 11 damage and you push the target 1 square if it is your size, smaller than you, or one size category larger. You can shift into the space that the target occupied.
Increase damage to 2[W] + Strength modifier at 21st level.
Encounter :
-Covering Attack (PHB) :
Fighter Attack 1
Encounter ✦ Martial, Weapon
Standard Action, Melee weapon
Target: One creature
Attack: +16[Strength] vs. AC
Hit: 2d10 (2[W]) + 11 damage, and an ally adjacent to the target can shift 2 squares.
-Stone’s Endurance (PHB2) :
Goliath Racial Power
Minor Action ✦, Personal
Effect: You gain resist 5 to all damage until the end of your
next turn.
Level 11: Resist 10 to all damage.
Level 21: Resist 15 to all damage.
-Probing Attack (MP) :
Fighter Attack 3
Standard Action ✦, Melee weapon
Target: One creature
Attack: +16 [Strength] vs. Reflex
Hit: 1d10 (1[W]) + 11 and you gain a +4 power bonus to attack rolls against the target until the end of your next turn.
Special:When making an opportunity attack, you can use this power in place of a melee basic attack.
-Unbreakable (MP) :
Fighter Utility 6
Immediate Reaction ✦, Personal
Trigger: You are hit by an attack
Effect: Reduce the damage from the attack by 5 + 5 [Constitution modifier] = 10
-Reckless Strike (MP) :
Fighter Attack 7
Standard Action ✦, Melee weapon
Target: One creature
Attack: +14 [Strength - 2] vs. AC
Hit: 3d10 (3[W]) + 11
-Phalanx Leader (MP) :
Fighter Utility 10
Minor Action ✦, Personal
Requirement: You must be using a shield.
Effect: Until the end of your next turn, while any ally is adjacent to you, that ally gains +2 shield bonus to AC and Reflex and you gain a +2 bonus to melee attack rolls.
Daily :
-Boundless Endurance (MP) :
Fighter Utility 2
Daily ✦ Healing, Martial, Stance
Minor Action, Personal
Effect: You gain regeneration 2 + 5 [Constitution modifier] when you are bloodied
-Villain's Menace (MP) :
Fighter Attack 1
Daily ✦ Martial, Reliable, Weapon
Standard Action, Melee weapon
Target: One creature
Attack: +16 vs. AC
Hit: 2d10 (2[W]) + 11, and you gain a +2 power bonus to attack rolls and a +4 power bonus to damage rolls against the target until the end of the encounter.
Miss: Gain a +1 power bonus to attack rolls and a +2 power
bonus to damage rolls against the target until the end of the
encounter.
-Gond Oremighty's Death from Above (MP):
Fighter Attack 5
Daily ✦ Martial, Weapon
Standard Action, Melee weapon
Target: One creature
Attack: +16 vs. AC
Hit: 3d10 (3[W]) + 11, and the target is knocked prone and stunned until end of your next turn
Miss:The target is stunned
-Victorious Surge (MP) :
Fighter Attack 9
Daily ✦ Healing Martial, Reliable, Weapon
Standard Action, Melee weapon
Target: One creature
Attack: +16 vs. AC
Hit: 3d10 (3[W]) + 11, and you regain hit points as if you had spent a healing surge
Skills :
Acrobatics: 3 =3[level]+1[dex mod]
Arcana: 5 =3[level]+0[int mod]
Athletics: 13 =3[level]+4[str mod]+5[trained]+2[Goliath]+1[Gauntlets of Ogre]
Bluff: 4 =3[level]-1[cha mod]
Diplomacy: 4 =3[level]-1[cha mod]
Dungeoneering: 7 =3[level]+2[wis mod]
Endurance: 11 =3[level]+4[con mod]
Heal: 12 =3[level]+2[wis mod]+5[trained]
History: 5 =3[level]+0[int mod]
Insight: 7 =3[level]+2[wis mod]
Intimidate: 4 =3[level]-1[cha mod]+5[trained]
Nature: 9 =3[level]+2[wis mod]+2[Goliath]
Perception: 7 =3[level]+2[wis mod]
Religion: 5 =3[level]+0[int mod]
Stealth: 2 =3[level]+1[dex mod]
Streetwise: 4 =3[level]-1[con mod]
Thievery: 2 =3[level]+1[dex mod]
Feats
Level 1: Armor Proficiency (Plate)
Level 2: Weapon Expertise (Hammer)
Level 4: Weapon Focus (Hammer)
Level 6: Shield Defense
Level 8: Toughness
Level 10: Stout Shield
Level 11: Hammer Rhythm
Racial & Class Features :
+2 Strength, +2 Constitution(Goliath)(PHB2)
+2 Athletics, +2 Nature(Goliath)(PHB2)
Mountain's Tenacity[+1 will](Goliath)(PHB2)
Stone's Endurance[Racial Encounter Power](Goliath)(PHB2)
Powerful Athlete(Goliath)(PHB2)
Combat Challenge(Fighter)(PHB)
Combat Superiority(Fighter)(PHB)
Fighter Weapon Talent(Fighter)(MP)
Paragon: Stonehide Action(PHB2)
Paragon: Unusual Reach(PHB2)
Equipment & Gear :
Magic Items:
-Mordenkrad +2(PHB)
Weapon: Hammer
Enhancement: Attack rolls and damage rolls
Critical: +1d6 damage per plus
-Eladrin Finemail Armor +2(PHB)
Armor: Chain
AC: +7
Enhancement: +2 AC
Property: Add 1 square to the maximum distance of any teleport you make. This armor has no speed or skill check penalties.
-Gauntlets of Ogre Power(PHB)
Item Slot: Hands
Property: Gain a +1 item bonus to Athletics checks and Strength ability checks (but not Strength attacks).
Power (Daily): Free Action. Use this power when you hit with a melee attack. Add a +5 power bonus to the damage roll.
-Acrobat Boots(PHB)
Item Slot: Feet
Property: Gain a +1 item bonus to Acrobatics checks
-Power (At-Will):Minor Action. Stand up from prone.
Worn : Mordenkrad +2 (12lb) + Swiftshot Superior Crossbow (8lb)
Gear :
Backpack (2 lb)
Bedroll (5 lb)
Flint and steel
Grappling hook (4 lb)
Hammer (2 lb)
Pitons x10 (5 lb)
Pouch (belt) x1 (1 lb)
Rations (1 day) x6 (6 lb)
PRESS TAB [Gond's Journal]
White Dragon Teeth x 3
Skined White Dragon Scales
Items (25 lb.)
Current weight carried: 75 lb.
Carrying capacity :
Normal load : 180 lb.
Heavy Load: 360 lb.
Max Drag load : 900 lb.
Gold : 142gp
Character History :
Gond, of the Clan Oremighty, son of Godamm, son of Muit; The goliath fighter, comes from the Oremighty clan. The Oremighty clan is actually a small group of nomadic tribesman residing in the mountains of Dawnforge; just off Lake Nen.
Gond was to be wedded on his 17th year since birth, to marry the forest's spirit's daughter, a forest dryad from the Winterbole Forest; known as Drad Mi, a dryad he knows since young.
This is in accordance to part of the tribe's centennial customary tradition.
However, the goliath fighter has no wish to lead a settled life at a young age; and intends to see more of the world, outshine the reputation of his father as a more glorious village chief, bringing glory to his tribe and himself before settling down with Mi.
He does not object to the marriage, but he objects to the marriage being held now.
Therefore, the goliath fighter had escaped the night before the wedding; and has since been on a journey south towards the Fiveleague House.
He will bring glory to his tribe, achieve great pride for himself and compete with the best. He hopes to achieve all these before his beloved Drad Mi, having a bad temper and all, comes to "hunt" him down and drag him back.
Traits: Egoistic, vulgar, curt, competitive, good-natured,
Characteristic:: Gond keeps his glorious victories and his kills in a jourmal called Positively Record Every Successful Slaughtered To Annihilated Bastards, or in short PRESS TAB. After every battle Gond will PRESS TAB to record the glorious fight (actual post in forum). He keeps this journal as a means to constantly outdo himself and for a record so people will know of Gond Oremighty.
edit - updated CS to Paragon Level as below:
====== Created Using Wizards of the Coast D&D Character Builder ======
Gond Oremighty, level 11
Goliath, Fighter, Stoneblessed
Fighter: Combat Superiority
Fighter Talents: Battlerager Vigor
Background: Birth - Blessed (+2 to Insight)
FINAL ABILITY SCORES
Str 20, Con 21, Dex 12, Int 11, Wis 15, Cha 9.
STARTING ABILITY SCORES
Str 16, Con 16, Dex 11, Int 10, Wis 13, Cha 8.
AC: 28 Fort: 23 Reflex: 19 Will: 19
HP: 106 Surges: 14 Surge Value: 26
TRAINED SKILLS
Intimidate +15, Endurance +11, Athletics +13
UNTRAINED SKILLS
Acrobatics +3, Arcana +5, Bluff +4, Diplomacy +4, Dungeoneering +7, Heal +7, History +5, Insight +9, Nature +9, Perception +7, Religion +5, Stealth +2, Streetwise +4, Thievery +2
FEATS
Level 1: Markings of the Victor
Level 2: Powerful Charge
Level 4: Mobile Challenge
Level 6: Hunting Wolf Style
Level 8: Toughness
Level 10: Armor Proficiency (Plate)
Level 11: Unyielding Stone
POWERS
Fighter at-will 1: Tide of Iron
Fighter at-will 1: Crushing Surge
Fighter encounter 1: Covering Attack
Fighter daily 1: Driving Attack
Fighter utility 2: Boundless Endurance
Fighter encounter 3: Bull Charge
Fighter daily 5: Cometfall Charge
Fighter utility 6: Unbreakable
Fighter encounter 7: Hydra Charge
Fighter daily 9: Unstoppable Assault
Fighter utility 10: Fighter's Grit
ITEMS
Iron Armbands of Power (heroic tier), Cloak of the Walking Wounded +1, Acrobat Boots (heroic tier), Bloodiron Layered Plate Armor +2, Hammer Shield Heavy Shield (heroic tier), Potion of Vigor (heroic tier), Potion of Clarity (level 10), Oil of Flesh Returned (heroic tier), Battle Standard of Healing (heroic tier), Foe Stone (paragon tier), Cryptspawn Potion (paragon tier), Caustic Whetstone (heroic tier), Thunderburst Longbow +3, Avalanche Hammer Warhammer +2, Stern Handler's Wraps (heroic tier), Helm of Vigilant Awareness (heroic tier), Cincture of the Dragon Spirit (heroic tier)
References:
Player's Handbook II - PHB II
Martial Power - MP
Adventurer's Vault - AV
Adventurer's Vault 2 - AV2
Gond Oremighty(pronounced "Ore-mighty")
Character Race : Goliath [PHB 2]
Character Class : Fighter
Alignment : Good
Gender : Male
Age : 17
Size : Medium
Height : 7' 5"
Weight : 300lbs
Hair : Bald
Eyes : Grey
Character Level : 11
Paragon Path : StoneBlessed
Epic Destiny :
Known Languages :
Common, Giant
Attributes
Str : 20 (+4)
Con : 20 (+4)
Dex : 13 (+1)
Int : 11 (+0)
Wis : 15 (+2)
Cha : 9 ( -1 )
Vision : Normal
Health
Hit Points : 105
Bloodied : 52
Healing Surge : 26
Surges / Day : 14 = 9[class] + 5[con mod]
Armor and defense
Armor Class : 28 = 15[10+half level] + 9 [Bloodiron Layered Plate Armor] + 2[Enhancement] + 2[Hammer Shield Heavy Shield]
Fortitude : 25 = 15[10+half level] + 2[fighter] + 5[constitution] + 1[Cloak of Walking Wounded +1] + 2[from Shield(feat)]
Reflex : 19 = 15[10+half level] + 1[Dex] + 1[Cloak of Walking Wounded +1] + 2[from Shield]
Will : 19 = 15[10+half level] + 1[Goliath] + 2[wisdom] + 1[Cloak of Walking Wounded +1]
Resistance:
Special Armor Class Notes : When you hit a target, you gain a +2 item bonus to AC against attacks from that target until the end of your next turn.
Special Save Notes :
Combat Statistics
Initiative Modifier : +8=1[Dex] + 5[level] + 2[Warlock Buff]
Special Combat Notes :
Weapons
Melee: Bloodclaw Craghammer +2[AV]: +15 vs AC [+5 Level][+5 strength][+2 proficient][+2 enhancement][+1 Weapon Expertise feat(MP)][+1 Fighter Weapon Talent];
Damage 1[W]=1d10+11 [+5 strength][+2 enhancement][+2 Weapon Focus feat][+2 Iron Armbands of Power(AV)]
Versatile, Brutal 2 (Hammer 12 Ib)
Item (Properties)
Bloodclaw: +2 to Atk & Dmg; +2d6 on Crit
Power (At-Will): Free Action. Use this power before making a melee attack on your turn. You take damage up to a maximum of the weapon’s enhancement bonus (a +3 weapon deals up to 3 damage to its wielder). This damage cannot be reduced or prevented in any way. If you hit, increase the damage your target takes by double the amount of damage you took, triple if you are wielding the weapon in two hands.
Range: Superior Crossbow[AV]: +8 vs AC [+5 level][+1 dex][+2 proficient];
Damage 1[W]=1d10+1[+1 dex] Range 20/40 ; 1 quarrel of bolts (x20)(6 Ib)
Powers
At-Will :
-Cleave (MP) :
Fighter Attack 1
At-Will ✦ Invigorating, Martial, Weapon
Standard Action, Melee weapon
Target: One creature
Attack: +16 vs. AC
Hit: 1d10 (1[W]) + 11 damage and an enemy adjacent to you takes damage equal to 5[strength modifier]
Increase damage to 2[W] + Strength modifier at 21st level.
-Tide of Iron (MP) :
Fighter Attack 1
At-Will ✦ Martial, Weapon
Standard Action, Melee weapon
Target: One creature
Attack: +16 vs. AC
Hit: 1d10 (1[W]) + 11 damage and you push the target 1 square if it is your size, smaller than you, or one size category larger. You can shift into the space that the target occupied.
Increase damage to 2[W] + Strength modifier at 21st level.
Encounter :
-Covering Attack (PHB) :
Fighter Attack 1
Encounter ✦ Martial, Weapon
Standard Action, Melee weapon
Target: One creature
Attack: +16[Strength] vs. AC
Hit: 2d10 (2[W]) + 11 damage, and an ally adjacent to the target can shift 2 squares.
-Stone’s Endurance (PHB2) :
Goliath Racial Power
Minor Action ✦, Personal
Effect: You gain resist 5 to all damage until the end of your
next turn.
Level 11: Resist 10 to all damage.
Level 21: Resist 15 to all damage.
-Probing Attack (MP) :
Fighter Attack 3
Standard Action ✦, Melee weapon
Target: One creature
Attack: +16 [Strength] vs. Reflex
Hit: 1d10 (1[W]) + 11 and you gain a +4 power bonus to attack rolls against the target until the end of your next turn.
Special:When making an opportunity attack, you can use this power in place of a melee basic attack.
-Unbreakable (MP) :
Fighter Utility 6
Immediate Reaction ✦, Personal
Trigger: You are hit by an attack
Effect: Reduce the damage from the attack by 5 + 5 [Constitution modifier] = 10
-Reckless Strike (MP) :
Fighter Attack 7
Standard Action ✦, Melee weapon
Target: One creature
Attack: +14 [Strength - 2] vs. AC
Hit: 3d10 (3[W]) + 11
-Phalanx Leader (MP) :
Fighter Utility 10
Minor Action ✦, Personal
Requirement: You must be using a shield.
Effect: Until the end of your next turn, while any ally is adjacent to you, that ally gains +2 shield bonus to AC and Reflex and you gain a +2 bonus to melee attack rolls.
Daily :
-Boundless Endurance (MP) :
Fighter Utility 2
Daily ✦ Healing, Martial, Stance
Minor Action, Personal
Effect: You gain regeneration 2 + 5 [Constitution modifier] when you are bloodied
-Villain's Menace (MP) :
Fighter Attack 1
Daily ✦ Martial, Reliable, Weapon
Standard Action, Melee weapon
Target: One creature
Attack: +16 vs. AC
Hit: 2d10 (2[W]) + 11, and you gain a +2 power bonus to attack rolls and a +4 power bonus to damage rolls against the target until the end of the encounter.
Miss: Gain a +1 power bonus to attack rolls and a +2 power
bonus to damage rolls against the target until the end of the
encounter.
-Gond Oremighty's Death from Above (MP):
Fighter Attack 5
Daily ✦ Martial, Weapon
Standard Action, Melee weapon
Target: One creature
Attack: +16 vs. AC
Hit: 3d10 (3[W]) + 11, and the target is knocked prone and stunned until end of your next turn
Miss:The target is stunned
-Victorious Surge (MP) :
Fighter Attack 9
Daily ✦ Healing Martial, Reliable, Weapon
Standard Action, Melee weapon
Target: One creature
Attack: +16 vs. AC
Hit: 3d10 (3[W]) + 11, and you regain hit points as if you had spent a healing surge
Skills :
Acrobatics: 3 =3[level]+1[dex mod]
Arcana: 5 =3[level]+0[int mod]
Athletics: 13 =3[level]+4[str mod]+5[trained]+2[Goliath]+1[Gauntlets of Ogre]
Bluff: 4 =3[level]-1[cha mod]
Diplomacy: 4 =3[level]-1[cha mod]
Dungeoneering: 7 =3[level]+2[wis mod]
Endurance: 11 =3[level]+4[con mod]
Heal: 12 =3[level]+2[wis mod]+5[trained]
History: 5 =3[level]+0[int mod]
Insight: 7 =3[level]+2[wis mod]
Intimidate: 4 =3[level]-1[cha mod]+5[trained]
Nature: 9 =3[level]+2[wis mod]+2[Goliath]
Perception: 7 =3[level]+2[wis mod]
Religion: 5 =3[level]+0[int mod]
Stealth: 2 =3[level]+1[dex mod]
Streetwise: 4 =3[level]-1[con mod]
Thievery: 2 =3[level]+1[dex mod]
Feats
Level 1: Armor Proficiency (Plate)
Level 2: Weapon Expertise (Hammer)
Level 4: Weapon Focus (Hammer)
Level 6: Shield Defense
Level 8: Toughness
Level 10: Stout Shield
Level 11: Hammer Rhythm
Racial & Class Features :
+2 Strength, +2 Constitution(Goliath)(PHB2)
+2 Athletics, +2 Nature(Goliath)(PHB2)
Mountain's Tenacity[+1 will](Goliath)(PHB2)
Stone's Endurance[Racial Encounter Power](Goliath)(PHB2)
Powerful Athlete(Goliath)(PHB2)
Combat Challenge(Fighter)(PHB)
Combat Superiority(Fighter)(PHB)
Fighter Weapon Talent(Fighter)(MP)
Paragon: Stonehide Action(PHB2)
Paragon: Unusual Reach(PHB2)
Equipment & Gear :
Magic Items:
-Mordenkrad +2(PHB)
Weapon: Hammer
Enhancement: Attack rolls and damage rolls
Critical: +1d6 damage per plus
-Eladrin Finemail Armor +2(PHB)
Armor: Chain
AC: +7
Enhancement: +2 AC
Property: Add 1 square to the maximum distance of any teleport you make. This armor has no speed or skill check penalties.
-Gauntlets of Ogre Power(PHB)
Item Slot: Hands
Property: Gain a +1 item bonus to Athletics checks and Strength ability checks (but not Strength attacks).
Power (Daily): Free Action. Use this power when you hit with a melee attack. Add a +5 power bonus to the damage roll.
-Acrobat Boots(PHB)
Item Slot: Feet
Property: Gain a +1 item bonus to Acrobatics checks
-Power (At-Will):Minor Action. Stand up from prone.
Worn : Mordenkrad +2 (12lb) + Swiftshot Superior Crossbow (8lb)
Gear :
Backpack (2 lb)
Bedroll (5 lb)
Flint and steel
Grappling hook (4 lb)
Hammer (2 lb)
Pitons x10 (5 lb)
Pouch (belt) x1 (1 lb)
Rations (1 day) x6 (6 lb)
PRESS TAB [Gond's Journal]
White Dragon Teeth x 3
Skined White Dragon Scales
Items (25 lb.)
Current weight carried: 75 lb.
Carrying capacity :
Normal load : 180 lb.
Heavy Load: 360 lb.
Max Drag load : 900 lb.
Gold : 142gp
Character History :
Gond, of the Clan Oremighty, son of Godamm, son of Muit; The goliath fighter, comes from the Oremighty clan. The Oremighty clan is actually a small group of nomadic tribesman residing in the mountains of Dawnforge; just off Lake Nen.
Gond was to be wedded on his 17th year since birth, to marry the forest's spirit's daughter, a forest dryad from the Winterbole Forest; known as Drad Mi, a dryad he knows since young.
This is in accordance to part of the tribe's centennial customary tradition.
However, the goliath fighter has no wish to lead a settled life at a young age; and intends to see more of the world, outshine the reputation of his father as a more glorious village chief, bringing glory to his tribe and himself before settling down with Mi.
He does not object to the marriage, but he objects to the marriage being held now.
Therefore, the goliath fighter had escaped the night before the wedding; and has since been on a journey south towards the Fiveleague House.
He will bring glory to his tribe, achieve great pride for himself and compete with the best. He hopes to achieve all these before his beloved Drad Mi, having a bad temper and all, comes to "hunt" him down and drag him back.
Traits: Egoistic, vulgar, curt, competitive, good-natured,
Characteristic:: Gond keeps his glorious victories and his kills in a jourmal called Positively Record Every Successful Slaughtered To Annihilated Bastards, or in short PRESS TAB. After every battle Gond will PRESS TAB to record the glorious fight (actual post in forum). He keeps this journal as a means to constantly outdo himself and for a record so people will know of Gond Oremighty.
edit - updated CS to Paragon Level as below:
====== Created Using Wizards of the Coast D&D Character Builder ======
Gond Oremighty, level 11
Goliath, Fighter, Stoneblessed
Fighter: Combat Superiority
Fighter Talents: Battlerager Vigor
Background: Birth - Blessed (+2 to Insight)
FINAL ABILITY SCORES
Str 20, Con 21, Dex 12, Int 11, Wis 15, Cha 9.
STARTING ABILITY SCORES
Str 16, Con 16, Dex 11, Int 10, Wis 13, Cha 8.
AC: 28 Fort: 23 Reflex: 19 Will: 19
HP: 106 Surges: 14 Surge Value: 26
TRAINED SKILLS
Intimidate +15, Endurance +11, Athletics +13
UNTRAINED SKILLS
Acrobatics +3, Arcana +5, Bluff +4, Diplomacy +4, Dungeoneering +7, Heal +7, History +5, Insight +9, Nature +9, Perception +7, Religion +5, Stealth +2, Streetwise +4, Thievery +2
FEATS
Level 1: Markings of the Victor
Level 2: Powerful Charge
Level 4: Mobile Challenge
Level 6: Hunting Wolf Style
Level 8: Toughness
Level 10: Armor Proficiency (Plate)
Level 11: Unyielding Stone
POWERS
Fighter at-will 1: Tide of Iron
Fighter at-will 1: Crushing Surge
Fighter encounter 1: Covering Attack
Fighter daily 1: Driving Attack
Fighter utility 2: Boundless Endurance
Fighter encounter 3: Bull Charge
Fighter daily 5: Cometfall Charge
Fighter utility 6: Unbreakable
Fighter encounter 7: Hydra Charge
Fighter daily 9: Unstoppable Assault
Fighter utility 10: Fighter's Grit
ITEMS
Iron Armbands of Power (heroic tier), Cloak of the Walking Wounded +1, Acrobat Boots (heroic tier), Bloodiron Layered Plate Armor +2, Hammer Shield Heavy Shield (heroic tier), Potion of Vigor (heroic tier), Potion of Clarity (level 10), Oil of Flesh Returned (heroic tier), Battle Standard of Healing (heroic tier), Foe Stone (paragon tier), Cryptspawn Potion (paragon tier), Caustic Whetstone (heroic tier), Thunderburst Longbow +3, Avalanche Hammer Warhammer +2, Stern Handler's Wraps (heroic tier), Helm of Vigilant Awareness (heroic tier), Cincture of the Dragon Spirit (heroic tier)