Post by eternasky on Sept 27, 2009 7:09:04 GMT 8
References:
Player's Handbook I - PHB
Player's Handbook II - PHB II
Forgotten Realms Player's Guide - FRPG
Primal Powers - PP
Character
Name : Viona (Capulet) || Age : 20
Gender : Female || Race : Human
Class : Shaman || Path : Bear Shaman
Deity : Sune || Alignment : Good
Height : 6'1" (1.86m) || Weight : 154lbs (70kg) || Size : Medium
Hair : Brown || Eyes : Green || Skin : Tanned (think Hispanic)
Character Level : 10
Paragon Path : (Aiming for: Spirit Tempest, may change when Primal powers is out)
Epic Destiny : TBC
Known Languages : Common, Primordial
Attributes - L = 1/2 Level; M = Mod
Str : 11 M(+0) M+L(+5)
Con : 18 M(+4) M+L(+9)
Dex : 10 M(+0) M+L(+5)
Int : 13 M(+1) M+L(+6)
Wis : 20 M(+5) M+L(+10)
Cha : 8 M(-1) M+L(+4)
Vision : Normal
Speed : 6 Squares
Health
Hit Points : 77
Bloodied : 38
Healing Surge : 19
Surges / Day : 11 (Class + Con Mod)
Armor and defense
Armor Class : 20
Fortitude : 22
Reflex : 18
Will : 23
Resistance: Resist 5 Necrotic and 5 Poison damage
Special Armor Class Notes : n/a
Special Save Notes : +2 to saving throws when no Action point left
Skills :
Acrobatics: 6 [+5(Dex,Mod +1/2Lvl+Misc)]
Arcana: 6 [+6 (Int,Mod +1/2Lvl)]
Athletics: 10 [+5 (Str,Mod +1/2Lvl) +5(Trained)]
Bluff: 4 [+4 (Cha,Mod +1/2Lvl)]
Diplomacy: 4 [+4 (Cha,Mod +1/2Lvl)]
Dungeoneering: 10 [+10 (Wis,Mod +1/2Lvl)]
Endurance: 11 [+9 (Con,Mod +1/2Lvl) +5(Trained)]
Heal: 10 [+10 (Wis,Mod +1/2Lvl)]
History: 5 [+6 (Int,Mod +1/2Lvl)]
Insight: 10 [+10 (Wis,Mod +1/2Lvl)]
Intimidate: 4 [+4 (Cha,Mod +1/2Lvl)]
Nature: 15 [+10 (Wis,Mod +1/2Lvl) +5(Trained)]
Perception: 15 [+10 (Wis,Mod +1/2Lvl) +5(Trained)]
Religion: 10 [+6 (Int,Mod +1/2Lvl) +5(Trained)]
Stealth: 4 [+5 (Dex,Mod +1/2Lvl)]
Streetwise: 4 [+4 (Cha,Mod +1/2Lvl)]
Thievery: 4 [+5 (Dex,Mod +1/2Lvl)]
Combat Statistics
Initiative Modifier : +5 [+0(Dex,Class) +5(1/2 Level)]
Special Combat Notes :
- (refer to feat) Melee Training (Wisdom), Wisdom mod is used for Melee Attacks instead
- Spirit Companion (conjuration; PHBII - p119,p120,p220)
Name : Roxeo Montague (aka Rox)
Spirit Type: Humanoid Animal
Height: 6'5" (1.95m++)
Effects :
1) Gives (+Con mod) to adjacent allies whenever they use second wind or receive healing power from me. (refer to feat)
2) All adjacent allies gain +1 to Will, Fort, Reflex (refer to feat)
3) Enemies may not pass thru the conjuration but Allies may.
4) May ONLY be targetted and hit by melee or ranged attacks. Immune to all else.
5) Shares same Defence stats as the conjurer (Shaman); +2 to all Spirit's Defences (Resilient Spirit)
6) Does not Provoke OA but may be targetted by OA
7) Must maintain Line of Effect to Shaman up to 20 squares
8) May only be 'killed' by 1 single hit dealing [10 +(1/2 level)] HP worth of damage
Weapons
Spear (present preferred status: equipped with 2 hands)
Pure Spirit Totem +1 (adorned with the remains of Roxeo Montague)
Powers
At-Wills :
-Call Spirit Companion (PHB II, p120) :
(Shaman Feature)
At-Will ✦ Conjuration, Primal
Minor Action, Close Burst 20
Target: 1 unoccupied square
Effect: You conjure your spirit companion in an unoccupied square in the burst. The spirit lasts until you fall unconscious or until you dismiss it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When you take a move action, you can also move the spirit a number of squares equal to your speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals damage to the spirit equal to 10 + one-half your level or higher, the spirit disappears, and you take damage equal to 5 + one-half your level. Otherwise, the spirit is unaffected by the attack.
Note: Conjuration (PHBII, p220)
- Immune to Area and Close Burst
- Defences same as Shaman
- Does not Provoke OA (but can be targeted in an OA)
- Must Maintain line of effect to Shaman up to 20 squares.
-Spirit's Shield (PHB II, p121) :
(Shaman Feature)
At-Will ✦ Healing, Implement, Primal, Spirit
Opportunity Action, Melee Spirit 1
Target: The triggering enemy
Attack: Wisdom vs Reflex
Hit: Wisdom Modifier damage
Effect: One ally within 5 squares of your spirit companion regains hit points equal to your Wisdom modifier
-Watcher's Strike (PHB II, p121) :
(Shaman Attack 1)
At-Will ✦ Implement, Primal, Spirit
Standard Action, Melee Spirit 1
Target: One Creature
Attack: Wisdom vs Reflex
Hit: 1d8 + Wis mod dmg. Until end of your next turn, you and your allies gain a +1 bonus to Attack Rolls and a +5 to Perception checks while adjacent to your spirit companion
Level 21: 2d8 + Wisdom mod dmg
-Protecting Strike (PHB II, p121) :
(Shaman Attack 1)
At-Will ✦ Implement, Primal, Spirit
Standard Action, Melee Spirit 1
Target: One Creature
Attack: Wisdom vs Reflex
Hit: 1d8 + Wis mod dmg, and each ally adjacent to your spirit companion gains temporary hit points equal to your Constitution Modifier.
Level 21: 2d8 + Wisdom mod dmg
-Wrath of Winter (PHB II, p122) :
(Shaman Attack 1)
At-Will ✦ Cold, Implement, Primal, Teleportation
Standard Action, Melee Spirit 1
Target: One Creature
Attack: Wisdom vs Fortitude
Hit: 1d10 + Wis mod Cold dmg. You can teleport your spirit companion to a space adjacent to the target.
Level 21: 2d10 + Wisdom mod cold dmg
Encounters :
-Speak with Spirits (PHB II, p120) :
(Shaman Feature)
Encounter ✦ Primal
Minor Action, Personal
Effect: During this turn, you gain a bonus to your next skill check equal to your Wisdom Modifier.
-Healing Spirit (PHB II, p120) :
(Shaman Feature)
Encounter ✦ Healing, Primal
Minor Action, Close Burst 5
Target: You or one ally in Burst
Effect: The target can spend a healing surge. If the target does so, one ally adjacent to your spirit companion, other than the target, regains 1d6 hit points.
Level 6: 2d6 hit points.
Level 11: 3d6 hit points.
Level 16: 4d6 hit points.
Level 21: 5d6 hit points.
Level 26: 6d6 hit points.
Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter, but only once per round.
-Thunder Bear's Warding (PHB II, p122) :
(Shaman Attack 1)
Encounter ✦ Implement, Primal, Thunder
Standard Action, Ranged 5
Target: One Creature
Attack: Wisdom vs Fortitude
Hit: 1d6 + Wisdom modifier Thunder damage. Until the end of your next turn, you and your allies gain resistance to all damage equal to your Constitution modifier while adjacent to your spirit companion.
----- Protector Spirit: You or an ally within 5 squares of you gains temporary hit points equal to your Constitution modifier.
-Spring Renewal Strike (PHB II, p123) :
(Shaman Attack 3)
Encounter ✦ Healing, Implement, Primal, Spirit
Standard Action, Melee Spirit 1
Target: One creature
Attack: Wisdom vs Fortitude
Hit: 2d8 + Wisdom Modifier damage, and one ally adjacent to your spirit companion can spend a healing surge.
----- Protector Spirit: The ally regains additional hit points equal to your Constitution modifier.
-Thunderstorm Spirit (PHB II, p125) :
(Shaman Attack 7)
Encounter ✦ Implement, Lightning, Primal, Thunder
Standard Action, Ranged 5
Target: One creature
Attack: Wisdom vs Reflex
Hit:
Effect:
-Thunderstorm Spirit (PHB II, p125) :
(Shaman Attack 7)
Encounter ✦ Implement, Lightning, Primal, Thunder
Standard Action, Ranged 5
Target: One creature
Attack: Wisdom vs Reflex
Hit: 1d12 + Wisdom modifier Lightning and Thunder damage. Until the end of your next turn, when you and your allies hit any enemy adjacent to your spirit companion, that enemy takes 1d6 extra Lightning and Thunder damage.
Utility :
-Bonds of Love and Friendship (PHB II, p123) :
(Shaman Utility 2)
Encounter ✦ Implement, Primal, Healing, Spirit
Immediate Interrupt, Ranged 10
Trigger: When you are hit or when an ally is hit
Target: The triggering ally or self
Effect:
The Spirit Companion is immediately called to the target to take the target's place and the target is slide 1 square adjacent to the Spirit, If the spirit disappears as a result, the target is pushed one square, otherwise roll a d20.
-lv10: The Spirit can absorb 1.5 times the normal amount of damage dealt.
-lv20: The Spirit can absorb 2 times the normal amount of damage dealt
-- Odd: The spirit disappears and the target is pushed one square
---lv10: The Spirit sustains its presence instead and the target is pushed 1 square
---lv20: The Spirit sustains its presence instead and the target is pushed 1d4 number of squares
-- Even: The Spirit manages to sustains its presence
---lv10: The target can spend a healing surge and regain additional hit points equal to your Con mod
---lv20: The target can spend a healing surge and regain additional hit points equal to your Con mod +1d10
-Blessing of the Iron Tree (PHB II, p124) :
(Shaman Utility 6)
Daily ✦ Primal
(Minor Action), Close Burst 5
Target: One bloodied ally in burst
Effect: The target gains resist 5 to all damage until the end of the encounter.
Daily :
-Spirit of the Healing Flood (PHB II, p122) :
(Shaman Attack 1)
Daily ✦ Healing, Implement, Primal
(Standard Action), Close Burst 5
Target: Each enemy in burst
Attack: Wisdom vs Fortitude
Hit: 1d8 + Wisdom modifier damage.
Miss: Half Damage
Effect: Until the end of the encounter, you and each ally in the burst gain regeneration 2 while bloodied. As a minor action, a character can end this effect on himself or herself to regain 10 hit points.
-Spirit of the Shielding Fire (PHB II, p124) :
(Shaman Attack 5)
Daily ✦ Fire, Implement, Primal
(Standard Action), Close Burst 5
Target: One ally in burst
Effect: The primary target gains 10 temporary hit points. Until the end of the enconter, the primary target gains resist 5 fire, and you can use the Spirit of the Shielding Fire Attack power.
-Spirit of the Shielding Fire Attack (PHB II, p124) :
(Shaman Attack 1)
Encounter ✦ Fire, Implement, Primal
(Immediate Interrupt), Ranged 5
Requirement: The Spirit of the Shielding Fire power must be active to use this power.
Trigger: An enemy hits the primary target with a melee attack
Attack: Wisdom vs Reflex
Hit: 2d6 + Wisdom modifier fire damage
Note: Use as Immediate Interrupt (limit of 1 per round) Until end of Encounter.
-Spirit of Earth Arisen (PHB II, p122) :
(Shaman Attack 9)
Daily ✦ Conjuration, Healing, Implement, Primal
(Standard Action), Ranged 10
Target: One Creature
Effect: You conjure a spirit of the land in an unoccupied space adjacent to the target. The spirit lasts until the end of your next turn. The spirit occupies 1 square. Each square within 2 squares of the spirit is difficult terrain for your enemies. When any ally in those squares hit an enemy, that ally regains 5 hit points. An ally can regain hit points in this way once per round. As a move action, you can move the spirit 5 squares. When the spirit appears, it makes the following attack against the target.
Attack: Wisdom vs Fortitude
Hit: 3d6 + Wisdom modifier damage.
Miss: Half Damage
Sustain Minor: The Spirit Persists
-Spirit Summons (PHB II, p122) :
(Shaman utility 10)
Daily ✦ Primal
(Free Action), Personal
Effect: Until the end of the encounter, you can use your call spirit companion power to conjure a second spirit companion. When you attack with a spirit power, you choose which spirit companion to use for the attack. When an effect applies to creatures adjacent to your spirit companion, that effect applies to creatures adjacent to both spirit companions. The second spirit disappears at the end of the encounter.
Feats
Shared Healing Spirit ( PHB II p189 )
Protector Spirit Adept ( PHB II p188 )
Resilient Spirit ( PP )
Stubborn Survivor ( FRPG p136 )
Distant Advantage ( PHB II p184 )
Melee Training (Wisdom) (PHB II p187)
Vigorous Spirit ( PP )
Racial & Class Features :
Human:
+2 to one ability score of my choice
Common + Choice of one extra language
Bonus At-Will Power (gain extra 1st level At-Will)
Bonus Feat (gain extra feat at 1st level)
Bonus Skill (gain one extra Training)
Human Defence Bonus (+1 to Fort, Reflex, Will)
Shaman:
Power Source : Primal
Armour Proficiency : Cloth, Leather
Weapon Proficiency : Simple melee, longspear
Implements : Totem
Bonus to Defence : +1 to Fortitude, Will
Trained Skills : Nature
Features :
- Companion Spirit - Gain the call spirit companion power and choose a Companion Spirit option
-- Protector Spirit - Ally adjacent to spirit companion gains hit points equal to your Con mod (+4) with second wind or your healing power
- Healing Spirit - Gain the Healing Spirit Power
- Speak with Spirits - Gain the Speak with Spirits power
Equipment & Gear :
Worn :
Deathcut Leather Armour +2
Spear (versatile - 1 handed)
Pure Spirit Totem +1
Gear :
Deathcut Leather Armour +2 (15 lb.)
Acrobat Boots (heroic)
Spear (6 lb.)
Adventurer's Kit (33 lb. - Total weight of contents)
Everburning Torch (1 lb.)
Torch (1 lb)
Healer's Brooch +1
Demonskin Tattoo (heroic)
Current weight carried: 57 lb.
Carrying capacity :
Normal load : 100 lb.
Heavy Load: 200 lb.
Max Drag load : 500 lb.
Gold : 0gp
Player's Handbook I - PHB
Player's Handbook II - PHB II
Forgotten Realms Player's Guide - FRPG
Primal Powers - PP
Character
Name : Viona (Capulet) || Age : 20
Gender : Female || Race : Human
Class : Shaman || Path : Bear Shaman
Deity : Sune || Alignment : Good
Height : 6'1" (1.86m) || Weight : 154lbs (70kg) || Size : Medium
Hair : Brown || Eyes : Green || Skin : Tanned (think Hispanic)
Character Level : 10
Paragon Path : (Aiming for: Spirit Tempest, may change when Primal powers is out)
Epic Destiny : TBC
Known Languages : Common, Primordial
Attributes - L = 1/2 Level; M = Mod
Str : 11 M(+0) M+L(+5)
Con : 18 M(+4) M+L(+9)
Dex : 10 M(+0) M+L(+5)
Int : 13 M(+1) M+L(+6)
Wis : 20 M(+5) M+L(+10)
Cha : 8 M(-1) M+L(+4)
Vision : Normal
Speed : 6 Squares
Health
Hit Points : 77
Bloodied : 38
Healing Surge : 19
Surges / Day : 11 (Class + Con Mod)
Armor and defense
Armor Class : 20
Fortitude : 22
Reflex : 18
Will : 23
Resistance: Resist 5 Necrotic and 5 Poison damage
Special Armor Class Notes : n/a
Special Save Notes : +2 to saving throws when no Action point left
Skills :
Acrobatics: 6 [+5(Dex,Mod +1/2Lvl+Misc)]
Arcana: 6 [+6 (Int,Mod +1/2Lvl)]
Athletics: 10 [+5 (Str,Mod +1/2Lvl) +5(Trained)]
Bluff: 4 [+4 (Cha,Mod +1/2Lvl)]
Diplomacy: 4 [+4 (Cha,Mod +1/2Lvl)]
Dungeoneering: 10 [+10 (Wis,Mod +1/2Lvl)]
Endurance: 11 [+9 (Con,Mod +1/2Lvl) +5(Trained)]
Heal: 10 [+10 (Wis,Mod +1/2Lvl)]
History: 5 [+6 (Int,Mod +1/2Lvl)]
Insight: 10 [+10 (Wis,Mod +1/2Lvl)]
Intimidate: 4 [+4 (Cha,Mod +1/2Lvl)]
Nature: 15 [+10 (Wis,Mod +1/2Lvl) +5(Trained)]
Perception: 15 [+10 (Wis,Mod +1/2Lvl) +5(Trained)]
Religion: 10 [+6 (Int,Mod +1/2Lvl) +5(Trained)]
Stealth: 4 [+5 (Dex,Mod +1/2Lvl)]
Streetwise: 4 [+4 (Cha,Mod +1/2Lvl)]
Thievery: 4 [+5 (Dex,Mod +1/2Lvl)]
Combat Statistics
Initiative Modifier : +5 [+0(Dex,Class) +5(1/2 Level)]
Special Combat Notes :
- (refer to feat) Melee Training (Wisdom), Wisdom mod is used for Melee Attacks instead
- Spirit Companion (conjuration; PHBII - p119,p120,p220)
Name : Roxeo Montague (aka Rox)
Spirit Type: Humanoid Animal
Height: 6'5" (1.95m++)
Effects :
1) Gives (+Con mod) to adjacent allies whenever they use second wind or receive healing power from me. (refer to feat)
2) All adjacent allies gain +1 to Will, Fort, Reflex (refer to feat)
3) Enemies may not pass thru the conjuration but Allies may.
4) May ONLY be targetted and hit by melee or ranged attacks. Immune to all else.
5) Shares same Defence stats as the conjurer (Shaman); +2 to all Spirit's Defences (Resilient Spirit)
6) Does not Provoke OA but may be targetted by OA
7) Must maintain Line of Effect to Shaman up to 20 squares
8) May only be 'killed' by 1 single hit dealing [10 +(1/2 level)] HP worth of damage
Weapons
Spear (present preferred status: equipped with 2 hands)
Pure Spirit Totem +1 (adorned with the remains of Roxeo Montague)
Powers
At-Wills :
-Call Spirit Companion (PHB II, p120) :
(Shaman Feature)
At-Will ✦ Conjuration, Primal
Minor Action, Close Burst 20
Target: 1 unoccupied square
Effect: You conjure your spirit companion in an unoccupied square in the burst. The spirit lasts until you fall unconscious or until you dismiss it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When you take a move action, you can also move the spirit a number of squares equal to your speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals damage to the spirit equal to 10 + one-half your level or higher, the spirit disappears, and you take damage equal to 5 + one-half your level. Otherwise, the spirit is unaffected by the attack.
Note: Conjuration (PHBII, p220)
- Immune to Area and Close Burst
- Defences same as Shaman
- Does not Provoke OA (but can be targeted in an OA)
- Must Maintain line of effect to Shaman up to 20 squares.
-Spirit's Shield (PHB II, p121) :
(Shaman Feature)
At-Will ✦ Healing, Implement, Primal, Spirit
Opportunity Action, Melee Spirit 1
Target: The triggering enemy
Attack: Wisdom vs Reflex
Hit: Wisdom Modifier damage
Effect: One ally within 5 squares of your spirit companion regains hit points equal to your Wisdom modifier
-Watcher's Strike (PHB II, p121) :
(Shaman Attack 1)
At-Will ✦ Implement, Primal, Spirit
Standard Action, Melee Spirit 1
Target: One Creature
Attack: Wisdom vs Reflex
Hit: 1d8 + Wis mod dmg. Until end of your next turn, you and your allies gain a +1 bonus to Attack Rolls and a +5 to Perception checks while adjacent to your spirit companion
Level 21: 2d8 + Wisdom mod dmg
-Protecting Strike (PHB II, p121) :
(Shaman Attack 1)
At-Will ✦ Implement, Primal, Spirit
Standard Action, Melee Spirit 1
Target: One Creature
Attack: Wisdom vs Reflex
Hit: 1d8 + Wis mod dmg, and each ally adjacent to your spirit companion gains temporary hit points equal to your Constitution Modifier.
Level 21: 2d8 + Wisdom mod dmg
-Wrath of Winter (PHB II, p122) :
(Shaman Attack 1)
At-Will ✦ Cold, Implement, Primal, Teleportation
Standard Action, Melee Spirit 1
Target: One Creature
Attack: Wisdom vs Fortitude
Hit: 1d10 + Wis mod Cold dmg. You can teleport your spirit companion to a space adjacent to the target.
Level 21: 2d10 + Wisdom mod cold dmg
Encounters :
-Speak with Spirits (PHB II, p120) :
(Shaman Feature)
Encounter ✦ Primal
Minor Action, Personal
Effect: During this turn, you gain a bonus to your next skill check equal to your Wisdom Modifier.
-Healing Spirit (PHB II, p120) :
(Shaman Feature)
Encounter ✦ Healing, Primal
Minor Action, Close Burst 5
Target: You or one ally in Burst
Effect: The target can spend a healing surge. If the target does so, one ally adjacent to your spirit companion, other than the target, regains 1d6 hit points.
Level 6: 2d6 hit points.
Level 11: 3d6 hit points.
Level 16: 4d6 hit points.
Level 21: 5d6 hit points.
Level 26: 6d6 hit points.
Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter, but only once per round.
-Thunder Bear's Warding (PHB II, p122) :
(Shaman Attack 1)
Encounter ✦ Implement, Primal, Thunder
Standard Action, Ranged 5
Target: One Creature
Attack: Wisdom vs Fortitude
Hit: 1d6 + Wisdom modifier Thunder damage. Until the end of your next turn, you and your allies gain resistance to all damage equal to your Constitution modifier while adjacent to your spirit companion.
----- Protector Spirit: You or an ally within 5 squares of you gains temporary hit points equal to your Constitution modifier.
-Spring Renewal Strike (PHB II, p123) :
(Shaman Attack 3)
Encounter ✦ Healing, Implement, Primal, Spirit
Standard Action, Melee Spirit 1
Target: One creature
Attack: Wisdom vs Fortitude
Hit: 2d8 + Wisdom Modifier damage, and one ally adjacent to your spirit companion can spend a healing surge.
----- Protector Spirit: The ally regains additional hit points equal to your Constitution modifier.
-Thunderstorm Spirit (PHB II, p125) :
(Shaman Attack 7)
Encounter ✦ Implement, Lightning, Primal, Thunder
Standard Action, Ranged 5
Target: One creature
Attack: Wisdom vs Reflex
Hit:
Effect:
-Thunderstorm Spirit (PHB II, p125) :
(Shaman Attack 7)
Encounter ✦ Implement, Lightning, Primal, Thunder
Standard Action, Ranged 5
Target: One creature
Attack: Wisdom vs Reflex
Hit: 1d12 + Wisdom modifier Lightning and Thunder damage. Until the end of your next turn, when you and your allies hit any enemy adjacent to your spirit companion, that enemy takes 1d6 extra Lightning and Thunder damage.
Utility :
-Bonds of Love and Friendship (PHB II, p123) :
(Shaman Utility 2)
Encounter ✦ Implement, Primal, Healing, Spirit
Immediate Interrupt, Ranged 10
Trigger: When you are hit or when an ally is hit
Target: The triggering ally or self
Effect:
The Spirit Companion is immediately called to the target to take the target's place and the target is slide 1 square adjacent to the Spirit, If the spirit disappears as a result, the target is pushed one square, otherwise roll a d20.
-lv10: The Spirit can absorb 1.5 times the normal amount of damage dealt.
-lv20: The Spirit can absorb 2 times the normal amount of damage dealt
-- Odd: The spirit disappears and the target is pushed one square
---lv10: The Spirit sustains its presence instead and the target is pushed 1 square
---lv20: The Spirit sustains its presence instead and the target is pushed 1d4 number of squares
-- Even: The Spirit manages to sustains its presence
---lv10: The target can spend a healing surge and regain additional hit points equal to your Con mod
---lv20: The target can spend a healing surge and regain additional hit points equal to your Con mod +1d10
-Blessing of the Iron Tree (PHB II, p124) :
(Shaman Utility 6)
Daily ✦ Primal
(Minor Action), Close Burst 5
Target: One bloodied ally in burst
Effect: The target gains resist 5 to all damage until the end of the encounter.
Daily :
-Spirit of the Healing Flood (PHB II, p122) :
(Shaman Attack 1)
Daily ✦ Healing, Implement, Primal
(Standard Action), Close Burst 5
Target: Each enemy in burst
Attack: Wisdom vs Fortitude
Hit: 1d8 + Wisdom modifier damage.
Miss: Half Damage
Effect: Until the end of the encounter, you and each ally in the burst gain regeneration 2 while bloodied. As a minor action, a character can end this effect on himself or herself to regain 10 hit points.
-Spirit of the Shielding Fire (PHB II, p124) :
(Shaman Attack 5)
Daily ✦ Fire, Implement, Primal
(Standard Action), Close Burst 5
Target: One ally in burst
Effect: The primary target gains 10 temporary hit points. Until the end of the enconter, the primary target gains resist 5 fire, and you can use the Spirit of the Shielding Fire Attack power.
-Spirit of the Shielding Fire Attack (PHB II, p124) :
(Shaman Attack 1)
Encounter ✦ Fire, Implement, Primal
(Immediate Interrupt), Ranged 5
Requirement: The Spirit of the Shielding Fire power must be active to use this power.
Trigger: An enemy hits the primary target with a melee attack
Attack: Wisdom vs Reflex
Hit: 2d6 + Wisdom modifier fire damage
Note: Use as Immediate Interrupt (limit of 1 per round) Until end of Encounter.
-Spirit of Earth Arisen (PHB II, p122) :
(Shaman Attack 9)
Daily ✦ Conjuration, Healing, Implement, Primal
(Standard Action), Ranged 10
Target: One Creature
Effect: You conjure a spirit of the land in an unoccupied space adjacent to the target. The spirit lasts until the end of your next turn. The spirit occupies 1 square. Each square within 2 squares of the spirit is difficult terrain for your enemies. When any ally in those squares hit an enemy, that ally regains 5 hit points. An ally can regain hit points in this way once per round. As a move action, you can move the spirit 5 squares. When the spirit appears, it makes the following attack against the target.
Attack: Wisdom vs Fortitude
Hit: 3d6 + Wisdom modifier damage.
Miss: Half Damage
Sustain Minor: The Spirit Persists
-Spirit Summons (PHB II, p122) :
(Shaman utility 10)
Daily ✦ Primal
(Free Action), Personal
Effect: Until the end of the encounter, you can use your call spirit companion power to conjure a second spirit companion. When you attack with a spirit power, you choose which spirit companion to use for the attack. When an effect applies to creatures adjacent to your spirit companion, that effect applies to creatures adjacent to both spirit companions. The second spirit disappears at the end of the encounter.
Feats
Shared Healing Spirit ( PHB II p189 )
Protector Spirit Adept ( PHB II p188 )
Resilient Spirit ( PP )
Stubborn Survivor ( FRPG p136 )
Distant Advantage ( PHB II p184 )
Melee Training (Wisdom) (PHB II p187)
Vigorous Spirit ( PP )
Racial & Class Features :
Human:
+2 to one ability score of my choice
Common + Choice of one extra language
Bonus At-Will Power (gain extra 1st level At-Will)
Bonus Feat (gain extra feat at 1st level)
Bonus Skill (gain one extra Training)
Human Defence Bonus (+1 to Fort, Reflex, Will)
Shaman:
Power Source : Primal
Armour Proficiency : Cloth, Leather
Weapon Proficiency : Simple melee, longspear
Implements : Totem
Bonus to Defence : +1 to Fortitude, Will
Trained Skills : Nature
Features :
- Companion Spirit - Gain the call spirit companion power and choose a Companion Spirit option
-- Protector Spirit - Ally adjacent to spirit companion gains hit points equal to your Con mod (+4) with second wind or your healing power
- Healing Spirit - Gain the Healing Spirit Power
- Speak with Spirits - Gain the Speak with Spirits power
Equipment & Gear :
Worn :
Deathcut Leather Armour +2
Spear (versatile - 1 handed)
Pure Spirit Totem +1
Gear :
Deathcut Leather Armour +2 (15 lb.)
Acrobat Boots (heroic)
Spear (6 lb.)
Adventurer's Kit (33 lb. - Total weight of contents)
Everburning Torch (1 lb.)
Torch (1 lb)
Healer's Brooch +1
Demonskin Tattoo (heroic)
Current weight carried: 57 lb.
Carrying capacity :
Normal load : 100 lb.
Heavy Load: 200 lb.
Max Drag load : 500 lb.
Gold : 0gp