Post by eternasky on Aug 10, 2010 6:35:49 GMT 8
Created using ruleset for creating a character higher than level 1 based on June errata
Magic Items
Mundane Adventurer's Items: Any reasonable amount.
Cecilia (C.C.)
Level: 11
Race: Human || Alignment: Good || Deity: Selune
Class: Shaman || Path: Scarred Healer || Build: Bear Shaman
Companion Spirit: Protector Spirit (Husband: LeLouch)
Special Senses: (varies)
ABILITY SCORES
Level 4,8: +1 Stats Boost: WIS, CON
SKILLS
FEATS
Human: Strengthening Spirit
Level 1: Toughness
Level 2: Resilient Spirit
Level 4: Vigorous Spirit
Level 6: Restful Healing
Level 8: Superior Implement Training (Accurate totem)
Level 10: Versatile Expertise: Spear, Totem
Level 11: Nimble Spirit
POWERS
EQUIPMENT
Spear
Acrobat Boots (heroic tier)
Healer's Brooch +2
Starlight Goggles (heroic tier)
Summoned Gith Plate Armor +3
Accurate totem of the Night +3
Fine Clothing
ITEMS
Bag of Holding (heroic tier)
Adventurer's Kit
Climber's Kit
MONEY
AP: 0
PP: 0
GP: 80
SP: 0
CP: 0
PERSONALITY
Outgoing, Clean-freak, Inquisitive
MANNERISM & APPEARANCE
Spunky, Kinky, Smart
Adventurous, Small Scar on Neck
NOTES
Shaman not trained in Plate Armour wearing plate armour, suffering skill check penalties and attack roll penalties. (summons armour on and off freqently, Erza style~)
Summon 1: Husband
Summon 2: Great Watcher Spirit
HEALING NOTE
Healer's Brooch (+2)
Allies adjacent to Spirit
My Primal Healing: +12 (Protector Spirit: CON mod + Scar's Gift: CON mod + Brooch)
Any Second wind: +5 HP (Protector Spirit: CON mod)
Healing Spirit
primary: Surge +7 (Vigorous Spirit: WIS mod + Brooch)
secondary: Lv11 - 3d6 +7 / +12 (Brooch + Scar's Gift: CON mod) / (+ Protector Spirit: CON mod)
allies adjacent to Spirit gain 5 (WIS mod) Temp HP (Strengthening Spirit)
ACTION POINT BONUS
Scarred Healer Action
When you spend an action point to take an extra action, one ally adjacent to your spirit companion gains temp hit points equal to one-half your level + your WIS mod
DEFENCE BONUS
Resilient Spirit Defence
+2 to all spirit's defences
Magic Items
- Level +1
- Level +0
- Level -1
Mundane Adventurer's Items: Any reasonable amount.
Cecilia (C.C.)
Level: 11
Race: Human || Alignment: Good || Deity: Selune
Class: Shaman || Path: Scarred Healer || Build: Bear Shaman
Companion Spirit: Protector Spirit (Husband: LeLouch)
Special Senses: (varies)
- Normal (w/o equipment)
- Lowlight (with Starlight Goggles or Totem of Night)
- Darkvision (with both Starlight Goggles and Totem of Night)
HP | 92 |
Surges | 12 |
Surge Value | 23 |
AC | 28 |
Fort | 24 |
Reflex | 18 |
Will | 24 |
ABILITY SCORES
STR | (12) | 13 | |
CON | (15) | 20 | (+2 Racial) |
DEX | (12) | 13 | |
INT | (14) | 15 | |
WIS | (17) | 20 | |
CHA | (14) | 15 |
SKILLS
Acrobatics | 5/7 |
Arcana | 7 |
Athletics | 9/11[T] |
Bluff | 7 |
Diplomacy | 7 |
Dungeoneering | 10 |
Endurance | 13/15[T] |
Heal | 10 |
History | 7 |
Insight | 10 |
Intimidate | 7 |
Nature | 15[T] |
Perception | 15[T] |
Religion | 12[T] |
Stealth | 4/6 |
Streetwise | 7 |
Thievery | 4/6 |
FEATS
Human: Strengthening Spirit
Level 1: Toughness
Level 2: Resilient Spirit
Level 4: Vigorous Spirit
Level 6: Restful Healing
Level 8: Superior Implement Training (Accurate totem)
Level 10: Versatile Expertise: Spear, Totem
Level 11: Nimble Spirit
POWERS
Bonus At-Will Power | Spirit of the Tempest |
Shaman at-will 1 | Claws of the Eagle |
Shaman encounter 1 | Thunder Bear's Warding |
Shaman daily 1 | Spirit of the Healing Flood |
Shaman utility 2 | Protective Roots |
Shaman encounter 3 | Spring Renewal Strike |
Shaman daily 5 | Spirit of the Hawk's Wind |
Shaman utility 6 | Blessing of the Iron Tree |
Shaman encounter 7 | Guardian Eagle Flock |
Shaman daily 9 | Spirit of Earth Arisen |
Shaman utility 10 | Spirit Summons |
EQUIPMENT
Spear
Acrobat Boots (heroic tier)
Healer's Brooch +2
Starlight Goggles (heroic tier)
Summoned Gith Plate Armor +3
Accurate totem of the Night +3
Fine Clothing
ITEMS
Bag of Holding (heroic tier)
Adventurer's Kit
Climber's Kit
MONEY
AP: 0
PP: 0
GP: 80
SP: 0
CP: 0
PERSONALITY
Outgoing, Clean-freak, Inquisitive
MANNERISM & APPEARANCE
Spunky, Kinky, Smart
Adventurous, Small Scar on Neck
NOTES
Shaman not trained in Plate Armour wearing plate armour, suffering skill check penalties and attack roll penalties. (summons armour on and off freqently, Erza style~)
Summon 1: Husband
Summon 2: Great Watcher Spirit
HEALING NOTE
Healer's Brooch (+2)
Allies adjacent to Spirit
My Primal Healing: +12 (Protector Spirit: CON mod + Scar's Gift: CON mod + Brooch)
Any Second wind: +5 HP (Protector Spirit: CON mod)
Healing Spirit
primary: Surge +7 (Vigorous Spirit: WIS mod + Brooch)
secondary: Lv11 - 3d6 +7 / +12 (Brooch + Scar's Gift: CON mod) / (+ Protector Spirit: CON mod)
allies adjacent to Spirit gain 5 (WIS mod) Temp HP (Strengthening Spirit)
ACTION POINT BONUS
Scarred Healer Action
When you spend an action point to take an extra action, one ally adjacent to your spirit companion gains temp hit points equal to one-half your level + your WIS mod
DEFENCE BONUS
Resilient Spirit Defence
+2 to all spirit's defences