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Post by Ashin on Mar 4, 2009 2:46:48 GMT 8
Name: Ashin Race: Drow Gender: male Class: Sorcerer Ability: Str 16, Dex 16, Con 10 Wis 12 Int 10 Cha 10 Skills: Feats: skills - Equipment :
Adventuring items:
History: Ashin hails from Menzoberranzan Alignment: Unaligned Characteristic: Bitter, selfish, smart.
P.S: ok.. I believed I had decided on my character but I have yet to punch in all the numbers and get all the rolls and modifiers.
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Post by thedungeonmaster on Apr 12, 2009 16:30:56 GMT 8
Pls update the ability stats and new equipment that you have for the Drow Sorcerer, and do fill in on the history. You do not need to worry about localities if you do not have access to the FRPG; as I will fill in the localities for your PC.
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ashin
New Member
Drow
Posts: 0
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Post by ashin on May 1, 2009 19:29:06 GMT 8
Ashiin
Male Drow Sorcerer / Druid Level 1 Unaligned (Chaotic) Representing Ashin
Strength 10 (+0) Constitution 11 (+0) Dexterity 18 (+4) Intelligence 8 (-1) Wisdom 13 (+1) Charisma 18 (+4) Height: 5' 9" Weight: 155 lb Skin: Black Eyes: Red Hair: White; Wavy; Beardless
Maximum Hit Points: 23
Bloodied: 11 Surge Value: 5 Surges / Day: 6
Size: Medium Speed: 6 squares Vision: Darkvision
Initiative: 1d20 +4 = + 4 [dexterity] Base Strength Attack: 1d20 +0 = + 0 [strength] Base Dexterity Attack: 1d20 +4 = + 4 [dexterity] Base Constitution Attack: 1d20 +0 = + 0 [constitution] Base Intelligence Attack: 1d20 -1 = -1 [intelligence] Base Wisdom Attack: 1d20 +1 = + 1 [wisdom] Base Charisma Attack: 1d20 +4 = + 4 [charisma]
Armor Class: 14 = 10 + 4 [dexterity] Fortitude Defense: 10 = 10 Reflex Defense: 14 = 10 + 4 [dexterity] Will Defense: 16 = 10 + 2 [sorcerer] + 4 [charisma]
Armor: None (street clothes)
Shield: None
Attacks:
Unarmed Melee: +0 [base strength attack] vs AC; damage 1[W]=1d4 Dagger: +3 vs AC [0 strength attack] [+3 proficiency]; damage 1[W]=1d4 1 lb (Light blade); usable off-hand; light throwable Thrown: +7 vs AC [+4 dexterity attack] [+3 proficient, damage 1d4+4 [dexterity bonus] Darkfire +6 [base charisma attack + 2] vs reflex Burning Spray +4i [base charisma attack] vs reflex Chaos Bolt +4i [base charisma attack] vs will Explosive Pyre +4i [base charisma attack] vs reflex Dazzling Ray +4i [base charisma attack] vs. will i Implement-usable power. Apply a bonus as appropriate for magic, any implement expertises, etc.
Base Saving Throw: d20 vs 10
Encumberance 4e
Normal Load: Heavy Load: Maximum Drag Load 100 lb. 200 lb. 500 lb. Encumberance 3.5
Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 33 lb. or less 34-66 lb. 67-100 lb. 100 lb. 200 lb. 500 lb.
Languages: Common; Elven;
Skills:
Acrobatics: +4 = 4 [dexterity] Arcana: +4 = -1 [intelligence] + 5 [class training] Athletics: +0 = 0 [strength] Bluff: +9 = 4 [charisma] + 5 [class training] Diplomacy: +9 = 4 [charisma] + 5 [class training] Dungeoneering: +1 = 1 [wisdom] Endurance: +0 = 0 [constitution] Heal: +1 = 1 [wisdom] History: -1 = -1 [intelligence] Insight: +1 = 1 [wisdom] Intimidate: +11 = 4 [charisma] + 2 [Drow] + 5 [class training] Nature: +6 = 1 [wisdom] + 5 [multiclass training] Perception: +1 = 1 [wisdom] Religion: -1 = -1 [intelligence] Stealth: +6 = 4 [dexterity] + 2 [Drow] Streetwise: +4 = 4 [charisma] Thievery: +4 = 4 [dexterity]
Feats:
Initiate of the Old Faith [multiclass druid][PH2]
At-Will:
Basic Melee Attack: By weapon, damage 1[W] [standard action] Basic Ranged Attack: By weapon, damage 1[W]+4 [dexterity bonus] [standard action] Bull Rush: +0 [base strength attack] vs fortitude [standard action] Grab: +0 [base strength attack] vs reflex [standard action] Move grabbed target: +0 [base strength attack] vs fortitude [standard action] Escape: +4 [acrobatics] vs reflex / +0 [athletics] vs fortitude
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