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Post by elijin on Jul 13, 2009 23:05:53 GMT 8
So we are all playing heroes that we hope to be in this game of escapism. But what would we all be if we were exported to world of DnD?
My scores: Str 10 I am naturally not strong. I may be big size, and I can carry stuff if need be, but definitely not powerful enough to fight in combat. Dex 7 I am even less dextrous. Hell, of all my IPPT test, I can pass everything except Standing Broad Jump, and failing that item for the last 5 years consecutively definitely proves I can't jump if my life depended on it. Con 9 I am not naturally born weak, but neither do I take care of my health. and smoking? thus the -1 modifier. Int 12 I can say I'm pretty smart. Base on the Singapore education system anyway. But in terms of work and all, I think I deserve a decent score. Wis 16 I am quite wise and rational in my decisions. I can even quote from the bible if I'm forced to. Cha 18 I think I excel in this field. I definitely cannot pick up chicks, but if I have to talk to stay alive, that I can do. I always had to pick an arguement with just about anyone, and coming from a working line like training, I'm sure this is my key skill.
Thus I say in DnD I most probably would be a Sorcerer or a Bard. I think Bards lesser since I have not much of a music talent.
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Ainarielle
New Member
Tiefling
Est Sularus oth Mithas
Posts: 7
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Post by Ainarielle on Jul 23, 2009 12:14:27 GMT 8
Considering that 10-11 represents average human ability, I guess my scores should somewhat be...
Str 8 - for someone my size, this isn't really hard to believe is that?? rofl Dex 14 - I'd like to think my reflexes are pretty good... the only problem is, when I'm sleepy (which I am most of the time), my dex drops to something like 8 or below Con 14 - for some reason, I have shitload of "hp". won't be easy to kill me Int 12 - almost average I suppose? Wis 16 - assuming my emotions don't get in the way, thatz what I reckon my wisdom would be about. for times when they do... make that like 6?? hahaha Cha 10 - average average
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Ainarielle
New Member
Tiefling
Est Sularus oth Mithas
Posts: 7
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Post by Ainarielle on Jul 23, 2009 13:54:48 GMT 8
Took some weird online test (http://www.easydamus.com/character.html) and this is what I got
I Am A: Chaotic Neutral Human Druid (3rd Level)
Ability Scores: Strength- 9 Dexterity- 13 Constitution- 12 Intelligence- 14 Wisdom- 12 Charisma- 12
Alignment: Chaotic Neutral A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment because it seeks to eliminate all authority, harmony, and order in society.
Race:Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class: Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.
Seriously... druid?? -___-"
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Post by direwolf85 on Aug 4, 2009 11:42:44 GMT 8
I got bored so....
You Are A:
Neutral Good Human Cleric (4th Level)
Ability Scores: Strength- 14 Dexterity- 12 Constitution- 14 Intelligence- 16 Wisdom- 16 Charisma- 13
Alignment: Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.
Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class: Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.
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ashin
New Member
Drow
Posts: 0
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Post by ashin on Aug 27, 2009 11:58:04 GMT 8
You Are A:
True Neutral Human Wizard (4th Level)
Ability Scores: Strength- 12 Dexterity- 14 Constitution- 13 Intelligence- 14 Wisdom- 14 Charisma- 10
Alignment: True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.
Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class: Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
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eternasky
Full Member
as Viona (Capulet), Shaman of Love
Posts: 184
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Post by eternasky on Sept 15, 2009 5:36:59 GMT 8
True Neutral Human Druid (3rd Level)
Ability Scores: Strength- 11 Dexterity- 16 Constitution- 12 Intelligence- 16 Wisdom- 15 Charisma- 13
Alignment: True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.
Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class: Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.
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