Post by thedungeonmaster on Jun 29, 2009 13:10:38 GMT 8
95% of my D&D life is all about DMing. I seldom get to play as a PC; and thank the gods these days for the D&D Game Days. But, most importantly, thank the gods for the existence of DMC; which allows me to arise from my long slumber from DMing.
I can't advise on how to be a wonderful DM because I am far from that too. But, I sure can share in the spoils why it is fun to DM.
Alot of my friends who have played D&D before in my younger days, they all seem to shun from being the DM. Only I, and myself, would take the time to pore through the books and extra material that any studious DM would do. When I am reading the DMG and Monster Manual, the only thought that comes through my mind would be why the rest of the players don't want to try their hands at DMing.
No doubt, the DM has to read more and probably invest abit more; be it time or money. But, the gaming rewards are endless. The excitement of building your own encounters, adventure plots and how your PCs would overcome them is the source of energy that propels you to complete desigining the adventures. No doubt, there are times when games are imbalanced and do not turn out as expected. But, the intangible rewards of being a DM is something hard to express.
You weave a world of magic and fantasy. You know what lies ahead that the heroes don't. Rich histories of these alternate worlds open new doors to creativity, which not only provides inspiration for good adventures, but also inspiration for novels and music.
But, any DM would also want to take a break sometimes, and get the chance to being a PC. Both the roles of the PC and DM complement each other.
The PC gets to explore a whole new world in his own mind which the DM has designed. And the DM gets to invite the heroes into his own magical world of fantasy. Anything is possible and the only limitations depends on how far one's creativity stretches.
The Dungeon Master Guide and Monster Manual is sufficient to run the game as a DM. The rest are just campaign accessories to aid you further which you can actually do without.
Alot of players I have known always seem to say they don't have time to prepare adventures and read up the DMG, but seriously, it's all about time management.
Take the road to DMing... and help create new worlds of fantasy and magic; and together we have a vibrant gaming group!
I can't advise on how to be a wonderful DM because I am far from that too. But, I sure can share in the spoils why it is fun to DM.
Alot of my friends who have played D&D before in my younger days, they all seem to shun from being the DM. Only I, and myself, would take the time to pore through the books and extra material that any studious DM would do. When I am reading the DMG and Monster Manual, the only thought that comes through my mind would be why the rest of the players don't want to try their hands at DMing.
No doubt, the DM has to read more and probably invest abit more; be it time or money. But, the gaming rewards are endless. The excitement of building your own encounters, adventure plots and how your PCs would overcome them is the source of energy that propels you to complete desigining the adventures. No doubt, there are times when games are imbalanced and do not turn out as expected. But, the intangible rewards of being a DM is something hard to express.
You weave a world of magic and fantasy. You know what lies ahead that the heroes don't. Rich histories of these alternate worlds open new doors to creativity, which not only provides inspiration for good adventures, but also inspiration for novels and music.
But, any DM would also want to take a break sometimes, and get the chance to being a PC. Both the roles of the PC and DM complement each other.
The PC gets to explore a whole new world in his own mind which the DM has designed. And the DM gets to invite the heroes into his own magical world of fantasy. Anything is possible and the only limitations depends on how far one's creativity stretches.
The Dungeon Master Guide and Monster Manual is sufficient to run the game as a DM. The rest are just campaign accessories to aid you further which you can actually do without.
Alot of players I have known always seem to say they don't have time to prepare adventures and read up the DMG, but seriously, it's all about time management.
Take the road to DMing... and help create new worlds of fantasy and magic; and together we have a vibrant gaming group!