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Post by thedungeonmaster on Jun 5, 2009 12:23:51 GMT 8
Tomb Tainted Hobgoblin Soldier Level 3 Elite Soldier 300 XP Initiative +7 Senses Perception +3; low-light vision HP: 92; bloodied 46 AC: 22 [24]; Fortitude 20, Reflex 20, Will 16 Saving Throws +2; Action Points 1 Resist 5 necrotic dmg Speed 5 Flail +7 vs AC; 1d10 + 4 dmg and target is marked and slowed until end of hobgoblin’s next turn. Formation Strike: Flail +7 vs AC; 1d10 + 4 dmg; and the hobgoblin shifts one square provided it ends in square adjacent to another hobgoblin. Hobgoblin Resilience: [immediate reaction, encounter] hobgoblin immediately makes a save against effect which requires a saving throw to end. Phalanx Soldier: AC is 24 if adjacent to another hobgoblin ally. Necrotic Claws: +8 vs AC; 1d10 + 5 dmg; makes 2 attacks against same target. If both attacks hit, target suffers 5 necrotic dmg every round [save ends] Death’s Breath [minor, encounter] close burst 5: + 5vs Fortitude; 1d8 + 3dmg and target is immobilized [save ends]. Power of the Grave: All melee attacks deal extra 1d8 necrotic dmg
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