Post by thedungeonmaster on Apr 24, 2009 3:09:22 GMT 8
This following excerpt is based on a D&D session that took place on 19th April 2009 from the late afternoon. The party of 4 comprises of Tas'sadar - Genasi Warlord (played by Marcus); Mobius – Human Wizard (played by Edmund); Xenith the IX - Human Cleric (played by Mark); and Gond Oremighty - Goliath Fighter (played by Eugene).
The session starts with the PCs back in the Tower of the High Septarch. Having discovered the map of Fallcrest found in Kobold Hall which shows a cross marking on the catacombs of Fallcrest; and the discovery of a white dragon. Nimozaran believes greater danger lies in the catacombs of Fallcrest.
The PCs take their own time off before adjourning for dinner back at Nimozaran's tower. Gond, Tas'sadar and Mobius go in search of the town's shops and visit the Moonsong Temple in search of a cleric who is willing to join them on their party. Xenith the IX decides to join the party and push further the glory of Bahamut. When the party head back to the tower, they realise that Ainarielle and Ashin have headed off to somewhere which Nimozaran is unsure of.
Do note that although the Nentir Vale is a generic location, it has been embedded into the continent of Faerun of the Forgotten Realms campaign setting.
The catacombs of Fallcrest
Location and Timeline
It is the 5th day of Alturiak; year 1479 DR.
Situation - More terrible secrets
The party stand before the entrance to the catacombs of Fallcrest to uncover the secrets that lie within the catacombs; believing that Nimozaran's fears may be true.
Encounter 1 - Riddle of Darkness
The party come to a two-way split down the tunnel and decide to take the left tunnel. They manage to solve the riddle and they put out the flames of the torch which opens the door to Encounter 3 - Lair of the Wyrmpriest.
Encounter 3 - Lair of the Wyrmpriest
The party face a group of kobolds and zombies grouped around a pool of brownish liquid in the centre. Defeating the kobolds, the PCs manage to find a +1 Flameburst short bow.
Encounter 2 - That Ooze!
The party manage to discover the traps hidden in this area; and have to face a tough battle with a Gelatinous Cube. Xenith's miraculous healing powers manage to revive Mobius to full vitality as he lies trapped within the Gelatinous Cube. Interestingly, Marcus was just asking how to defeat Gelatinous Cubes before the game started... he got the answer finally...
Encounter 4 - Ancient Ghosts
The PCs come into a cavern with cold still air. They see runes on the walls and decide to brush off the dust covering the runes, triggering a warding glyph. And suddenly, two phantom warriors appear to question the PCs appearance in the sacred grounds of Shar. Mobius shudders at the mention of Shar. They try to bargain their way out but as Mobius was trying to run away with the rest of the party, the phantom warriors get into combat with the party. [The moral of the story is never ever talk to undead without good reasoning.] Ironically, when the phantom warriors are defeated, one of them request that the PCs protect someone called Valerie.
Encounters 5 and 6 - Goblin Frenzy I and II
The party face tough adversaries in what they thought would be simple weak goblins. But nevertheless, they emerge victorious and decide to take an extended rest.
Encounter 7 - The Hall of Valerie
As you open the door, it creaks and you see a large room. Different from the other caverns you have seen so far, you notice that the cavern is well-decorated with old paintings, and a dressing table is placed one corner. A plate armour is displayed proudly on one of the walls. But something is amiss, a female figure is sitting at the table, combing her hair. But her hair is almost white. She suddenly speaks to you without facing you, “Have you come to rescue me? Have you come to see how much I have changed?” She turns around…
The female figure’s face is hideous, whatever beauty that once possessed the female is all but gone. She starts to cry, “You lied… you lied! You said you would come, no matter what. But you never held your promise!” The woman then lunges forward in anger and her nails sharpen. And you hear the moans of something all too familiar. Four foul-smelling corpses seem to crawl from the other end of the room. Two of them seem to have wings…
The party face a wight and 4 zombies; two of them with wings in the most climatic battle for the day. A fierce and raging battle ensues as the wight manages to raise one of the defeated winged zombies back to action again. Eventually, after having expended most daily powers, the party defeats Valerie and her minions.
The female stands again, however, she seems to be drained and she walks with a slow unsteady gait towards you.
The female falls onto Tas'sadar and suddenly she transforms into a beautiful maiden, one that you have never seen so beautiful before. White radiance emanates from her body and she whispers to Tas'sadar as she rests her head on Tas'sadar's chest, “Thank you for coming, remember me in your heart always.” She suddenly fades away into nothingness as the radiating white glows about.
The PCs manage to discover that the plate armour is actually a Battleforged Armour +1.
Epilogue
I guess this session must have been one of the most dramatic sessions ever, there was real RP even in the midst of the battle; and my my... what a solid cleric we have in the group. For a newcomer into the world of D&D, Mark has scored an A1 for his RP skills and ability to use his cleric powers to aid the party.
The adventure was designed as a hard level adventure for a party of 5, and the party of 4 have managed to survive so far. Which boils down to the fact that when it comes to battles, PCs must use their abilities to the best of the situation.
It was fun running the session, being able to see Gond getting frustrated and all hyped up. And amazingly, when we agreed to end at 11+, the game carried on til about 1am. I say it was one helluva solid D&D session.
The session starts with the PCs back in the Tower of the High Septarch. Having discovered the map of Fallcrest found in Kobold Hall which shows a cross marking on the catacombs of Fallcrest; and the discovery of a white dragon. Nimozaran believes greater danger lies in the catacombs of Fallcrest.
The PCs take their own time off before adjourning for dinner back at Nimozaran's tower. Gond, Tas'sadar and Mobius go in search of the town's shops and visit the Moonsong Temple in search of a cleric who is willing to join them on their party. Xenith the IX decides to join the party and push further the glory of Bahamut. When the party head back to the tower, they realise that Ainarielle and Ashin have headed off to somewhere which Nimozaran is unsure of.
Do note that although the Nentir Vale is a generic location, it has been embedded into the continent of Faerun of the Forgotten Realms campaign setting.
The catacombs of Fallcrest
Location and Timeline
It is the 5th day of Alturiak; year 1479 DR.
Situation - More terrible secrets
The party stand before the entrance to the catacombs of Fallcrest to uncover the secrets that lie within the catacombs; believing that Nimozaran's fears may be true.
Encounter 1 - Riddle of Darkness
The party come to a two-way split down the tunnel and decide to take the left tunnel. They manage to solve the riddle and they put out the flames of the torch which opens the door to Encounter 3 - Lair of the Wyrmpriest.
Encounter 3 - Lair of the Wyrmpriest
The party face a group of kobolds and zombies grouped around a pool of brownish liquid in the centre. Defeating the kobolds, the PCs manage to find a +1 Flameburst short bow.
Encounter 2 - That Ooze!
The party manage to discover the traps hidden in this area; and have to face a tough battle with a Gelatinous Cube. Xenith's miraculous healing powers manage to revive Mobius to full vitality as he lies trapped within the Gelatinous Cube. Interestingly, Marcus was just asking how to defeat Gelatinous Cubes before the game started... he got the answer finally...
Encounter 4 - Ancient Ghosts
The PCs come into a cavern with cold still air. They see runes on the walls and decide to brush off the dust covering the runes, triggering a warding glyph. And suddenly, two phantom warriors appear to question the PCs appearance in the sacred grounds of Shar. Mobius shudders at the mention of Shar. They try to bargain their way out but as Mobius was trying to run away with the rest of the party, the phantom warriors get into combat with the party. [The moral of the story is never ever talk to undead without good reasoning.] Ironically, when the phantom warriors are defeated, one of them request that the PCs protect someone called Valerie.
Encounters 5 and 6 - Goblin Frenzy I and II
The party face tough adversaries in what they thought would be simple weak goblins. But nevertheless, they emerge victorious and decide to take an extended rest.
Encounter 7 - The Hall of Valerie
As you open the door, it creaks and you see a large room. Different from the other caverns you have seen so far, you notice that the cavern is well-decorated with old paintings, and a dressing table is placed one corner. A plate armour is displayed proudly on one of the walls. But something is amiss, a female figure is sitting at the table, combing her hair. But her hair is almost white. She suddenly speaks to you without facing you, “Have you come to rescue me? Have you come to see how much I have changed?” She turns around…
The female figure’s face is hideous, whatever beauty that once possessed the female is all but gone. She starts to cry, “You lied… you lied! You said you would come, no matter what. But you never held your promise!” The woman then lunges forward in anger and her nails sharpen. And you hear the moans of something all too familiar. Four foul-smelling corpses seem to crawl from the other end of the room. Two of them seem to have wings…
The party face a wight and 4 zombies; two of them with wings in the most climatic battle for the day. A fierce and raging battle ensues as the wight manages to raise one of the defeated winged zombies back to action again. Eventually, after having expended most daily powers, the party defeats Valerie and her minions.
The female stands again, however, she seems to be drained and she walks with a slow unsteady gait towards you.
The female falls onto Tas'sadar and suddenly she transforms into a beautiful maiden, one that you have never seen so beautiful before. White radiance emanates from her body and she whispers to Tas'sadar as she rests her head on Tas'sadar's chest, “Thank you for coming, remember me in your heart always.” She suddenly fades away into nothingness as the radiating white glows about.
The PCs manage to discover that the plate armour is actually a Battleforged Armour +1.
Epilogue
I guess this session must have been one of the most dramatic sessions ever, there was real RP even in the midst of the battle; and my my... what a solid cleric we have in the group. For a newcomer into the world of D&D, Mark has scored an A1 for his RP skills and ability to use his cleric powers to aid the party.
The adventure was designed as a hard level adventure for a party of 5, and the party of 4 have managed to survive so far. Which boils down to the fact that when it comes to battles, PCs must use their abilities to the best of the situation.
It was fun running the session, being able to see Gond getting frustrated and all hyped up. And amazingly, when we agreed to end at 11+, the game carried on til about 1am. I say it was one helluva solid D&D session.