Post by wum1ng on Oct 12, 2010 22:58:54 GMT 8
There was quite a haul from the game on 10th October, so I decided to make a post to keep track of the stuff we have, as well as for stuff we will find eventually. I will summarise the item powers so people without CB can check as well.
For helping the Cowled Wizards and House Selmchan defeat the saghuagin aboleth cult, the heroes got:
An Orb of Crystalline Terror +2 Lvl 8 AV1
Property: Deal 2d8 dmg on a crit if the power has the fear keyword.
Daily power (Fear): Free action. Use this power when you hit a target's Will def. The target gets -2 penalty to all def (save ends)
An Amulet of Physical Resolve +2 Lvl 7 AV1
Property: Gain +2 item bonus to saving throw vs poison effects, as well as effects that weaken, slow or immobilize you.
A Piercing Weapon +2 Lvl 7 AV1
Spear ONLY
Daily power: Free action. Use when hit with weapon. Target takes ongoing dmg = to Dex mod + 2 (save ends)
A Wounding Weapon +2 Lvl 9 AV1
Axe, Bow, Crossbow, Heavy Blade, Light Blade, Spear
Property: Saving throw vs ongoing dmg dealt with this weapon at a -2 penalty.
Daily Power: Free action. Use when hit with weapon. Also deal ongoing 5 damage (save ends).
Bracer of Bold Maneuvering Lvl 8 AV1
Encounter: Minor action. Gain +4 AC vs OA until end of your next turn.
Additionally, players in this adventure can also get their choice of one (1) magic weapon, armour or implement of a +2 bonus. This is a PLAIN NO ENCHANTMENT level 6 magic item.
We currently have no loot rules for magic items, but people please pick something that you will use rather than just picking the highest level item to sell or whatever. We need to help each other stay alive! Additionally, if the item is on your wish list, I believe priority should go to that PC.
To facilitate things, if you want something just post on this board which one you would like.
Othello probably needs none of these items as they don't have a +heal effects =X
For helping the Cowled Wizards and House Selmchan defeat the saghuagin aboleth cult, the heroes got:
An Orb of Crystalline Terror +2 Lvl 8 AV1
Property: Deal 2d8 dmg on a crit if the power has the fear keyword.
Daily power (Fear): Free action. Use this power when you hit a target's Will def. The target gets -2 penalty to all def (save ends)
Property: Gain +2 item bonus to saving throw vs poison effects, as well as effects that weaken, slow or immobilize you.
A Piercing Weapon +2 Lvl 7 AV1
Spear ONLY
Daily power: Free action. Use when hit with weapon. Target takes ongoing dmg = to Dex mod + 2 (save ends)
A Wounding Weapon +2 Lvl 9 AV1
Axe, Bow, Crossbow, Heavy Blade, Light Blade, Spear
Property: Saving throw vs ongoing dmg dealt with this weapon at a -2 penalty.
Daily Power: Free action. Use when hit with weapon. Also deal ongoing 5 damage (save ends).
Bracer of Bold Maneuvering Lvl 8 AV1
Encounter: Minor action. Gain +4 AC vs OA until end of your next turn.
Additionally, players in this adventure can also get their choice of one (1) magic weapon, armour or implement of a +2 bonus. This is a PLAIN NO ENCHANTMENT level 6 magic item.
We currently have no loot rules for magic items, but people please pick something that you will use rather than just picking the highest level item to sell or whatever. We need to help each other stay alive! Additionally, if the item is on your wish list, I believe priority should go to that PC.
To facilitate things, if you want something just post on this board which one you would like.
Othello probably needs none of these items as they don't have a +heal effects =X