Post by eternasky on Aug 19, 2011 0:09:35 GMT 8
Session #4 - 01102011 - Balic
Attendees:
Rolen - The Sneaky Elf
Korron Fel - The Dragonborn Berserker
Evelynn aka (Klic) - The Brutal Gouger alias The Widow Maker
Missing in Action
Keira - The Human Rogue
Bobay Zhao - The Charismatic Bald Minotaur
Progress:
After staying the night near the 1st gate, the Squirrels start heading for the 1st gate. Bobay Zhao and Keira are nowhere to be found when the party awoke the next day.
After examining the tracks left over, Rolen deduced Bobay Zhao carried Keira into the city during the night.
The party then went past the gate and through the haunted farmlands.
These farmlands are plagued by the Hunting Spirits.
Past the Great Gate, the party traversed the Road of Legions and eventually came to the Harbour district. Nticing the shady road, the doubled up their speed. But came into encounter with thugs of House Tomblador.
Lucky for them, Akatosh was with them and the Lurker unit of House Wavir arrived in overwhelming force to allow for the party safe passage through the Agora. They reached the warehouse of House Vordon and unloaded the goods.
Taking up the offer of the Warehouse Keeper, they stayed the night there.
The next day, Akatosh and the party left for House Wavir where he reported to Master Raistlin Wavir the state of the Unit Akatosh.
Master Wavir revealed his crystal hand and gave Akatosh a set of Crystal arms by means of a unique "make whole" ritual.
The grateful House master returned the favour of saving his dearest friend by removing the affliction on the Thri Keen.
Evenlynn is now free from her affliction.
Korron made a further offer by trading the Elemental Staff for a Spear of Prana Conversion. Korron also now has a Geass placed on him to recover Selina, Akatosh's daughter. To do so he will have to use the "Shard of Capture"
They then stayed for lunch at House Wavir as guests...
The story of the Scoia'tael Unit continues next in
Session #5 - Finding Selina
Experience Gained: 1000 Exp
Loot found: +1/2/3 Spear of "Prana Conversion"
Items Described:
Spear of "Prana Conversion" (treated as Long Spear / Polearm)
- +1 ATK and DMG when used as Melee 3; 2d4 DMG
- +2 ATK and DMG when used as Melee 2; 1d10 DMG
- +3 ATK and DMG when used as Melee 1; 1d8 DMG
Proficiency with Spear or Long Spear allows wielding of the weapon proficiently
Minor:
Struck self with the rear end of the spear to link self to spear's Healing property
Standard:
Strike an ally with rear end of the spear to link ally to spear's healing property
Property, Healing:
Damage dealt from the weapon drains the enemy's blood and converts to prana which is used to heal instantly any creature linked to the weapon in a close burst 10. The healing value is based on the weapon damage; i.e. 1d8 +3 (without the static boost and modifiers from the wielder, if the damage dealt was 5+3, the healing value is 8.)
Stores up to 3 charges, losing the earliest charge to replace with newest charge when weapon is unlinked to any one.
Free action:
Unlink
Adamantine Bow
= Ballista Mode unlocked
Standard Action:
Change Weapon Mode from Bow to Ballista mode. The weapon will occupy 1 square.
Move Action:
- Load/Charge the Ballista: -1 to ATK per 15 ft; +3d12 per 15ft charged
Standard Action:
Fire;
Hit: Xd12 (where X depends on the charged distance); Ongoing 10
= Photon Shots unlocked
Property: When used without arrows, Force arrows are released instead.
Hit: Weapon Damage + Modifiers + Ongoing 2 Force
Property: When used as a long ranged weapon without Arrows; Long Range penalty increased to -5 instead of -2.
Hit: Weapon Damage + Modifiers + ongoing 10 Force, -X to Saving throws. Wielder receives a stackable -X to attack rolls per round where the ongoing damage is unsaved. When the penalty to attack rolls = 1.5 of the wielder's Level. The wielder is unconscious until end of his next turn.
X is defined at the point of attack by the wielder. The minimum is 2.
Attendees:
Rolen - The Sneaky Elf
Korron Fel - The Dragonborn Berserker
Evelynn aka (Klic) - The Brutal Gouger alias The Widow Maker
Missing in Action
Keira - The Human Rogue
Bobay Zhao - The Charismatic Bald Minotaur
Progress:
After staying the night near the 1st gate, the Squirrels start heading for the 1st gate. Bobay Zhao and Keira are nowhere to be found when the party awoke the next day.
After examining the tracks left over, Rolen deduced Bobay Zhao carried Keira into the city during the night.
The party then went past the gate and through the haunted farmlands.
These farmlands are plagued by the Hunting Spirits.
Past the Great Gate, the party traversed the Road of Legions and eventually came to the Harbour district. Nticing the shady road, the doubled up their speed. But came into encounter with thugs of House Tomblador.
Lucky for them, Akatosh was with them and the Lurker unit of House Wavir arrived in overwhelming force to allow for the party safe passage through the Agora. They reached the warehouse of House Vordon and unloaded the goods.
Taking up the offer of the Warehouse Keeper, they stayed the night there.
The next day, Akatosh and the party left for House Wavir where he reported to Master Raistlin Wavir the state of the Unit Akatosh.
Master Wavir revealed his crystal hand and gave Akatosh a set of Crystal arms by means of a unique "make whole" ritual.
The grateful House master returned the favour of saving his dearest friend by removing the affliction on the Thri Keen.
Evenlynn is now free from her affliction.
Korron made a further offer by trading the Elemental Staff for a Spear of Prana Conversion. Korron also now has a Geass placed on him to recover Selina, Akatosh's daughter. To do so he will have to use the "Shard of Capture"
They then stayed for lunch at House Wavir as guests...
The story of the Scoia'tael Unit continues next in
Session #5 - Finding Selina
Experience Gained: 1000 Exp
Loot found: +1/2/3 Spear of "Prana Conversion"
Items Described:
Spear of "Prana Conversion" (treated as Long Spear / Polearm)
- +1 ATK and DMG when used as Melee 3; 2d4 DMG
- +2 ATK and DMG when used as Melee 2; 1d10 DMG
- +3 ATK and DMG when used as Melee 1; 1d8 DMG
Proficiency with Spear or Long Spear allows wielding of the weapon proficiently
Minor:
Struck self with the rear end of the spear to link self to spear's Healing property
Standard:
Strike an ally with rear end of the spear to link ally to spear's healing property
Property, Healing:
Damage dealt from the weapon drains the enemy's blood and converts to prana which is used to heal instantly any creature linked to the weapon in a close burst 10. The healing value is based on the weapon damage; i.e. 1d8 +3 (without the static boost and modifiers from the wielder, if the damage dealt was 5+3, the healing value is 8.)
Stores up to 3 charges, losing the earliest charge to replace with newest charge when weapon is unlinked to any one.
Free action:
Unlink
Adamantine Bow
= Ballista Mode unlocked
Standard Action:
Change Weapon Mode from Bow to Ballista mode. The weapon will occupy 1 square.
Move Action:
- Load/Charge the Ballista: -1 to ATK per 15 ft; +3d12 per 15ft charged
Standard Action:
Fire;
Hit: Xd12 (where X depends on the charged distance); Ongoing 10
= Photon Shots unlocked
Property: When used without arrows, Force arrows are released instead.
Hit: Weapon Damage + Modifiers + Ongoing 2 Force
Property: When used as a long ranged weapon without Arrows; Long Range penalty increased to -5 instead of -2.
Hit: Weapon Damage + Modifiers + ongoing 10 Force, -X to Saving throws. Wielder receives a stackable -X to attack rolls per round where the ongoing damage is unsaved. When the penalty to attack rolls = 1.5 of the wielder's Level. The wielder is unconscious until end of his next turn.
X is defined at the point of attack by the wielder. The minimum is 2.